Market Data

My Talking Angela 2 Debuts at #1 by Downloads in Q3 2021 as Demand for Mobile Gaming Remains High and Quarterly Spend Approaches $23 billion

Lexi Sydow

Q3 2021 Sees 35% Growth in Weekly Consumer Spend in Mobile Games Worldwide from Pre-Pandemic Levels

Mobile is the most popular form of gaming in the world — enabling consumers to play both core and casual games from anywhere, at any time; all on the one device they nearly always have on them: their smartphones. In Q3 2021, consumers are set to download over 14.5 billion new games across iOS and Google Play. Consumer spend remains high as users continue to seek out entertainment, multiplayer online games and casual games to pass the time. 

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2021 M09 23

Market Data
Mobile Gaming

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