The next generation of educational apps for children: Connie Fun Learning
Connie math educational game 1st grade - One school year, one school subject, one app.
Connie math educational game 1st grade : Everything for First Class: Arithmetic.
Developed with pedagogic support.
Connie Apps are the most successful educational Apps for kids! Now, even more extensive and mirroring the school curriculum!
As they are closely matched to the curriculum for primary school, with this App you can learn all the important computing operations for first class. This makes learning with Connie (as always) a lot of fun!
What does this innovative learning App consist of?
Comprehensive: NINE learning areas that are gradually unlocked.
Motivating: With a three stage reward system that encourages progress with regular practice through functions like:
o Owl Badges: A learning area that rewards completion without errors
o Bee Badges: A study area completed successfully after three different days
o Hare Badges: A study area for the particularly fast
Sound: In each learning area there are helpful study tips. Both tasks and learning tips were developed in close cooperation with teachers, with the current curriculum for primary school in mind.
o Individual feedback tips are designed to help kids understand their mistakes and improve their performance in preparation the next attempt.
o Task models and various levels of difficulty take learning progress into account and enable continuous practice throughout the first school year.
o Various smart audio commentary prompts encourages kids and makes the App effective by learning through fun.
- From sneezing Dragon Merlin gets red dots. They only disappear when you count them by typing in the correct number. If an error occurs the numbers appear on the points and Connie counts them out loud.
In the treasury of the Knights Castle a treasure pile grows. Since the treasurer is very neat and organized he has numbered and assigned everything. The chests can only be opened in the correct order.
Mice Felix wants to visit his girlfriend Amelie. Unfortunately some battlements are missing on the way to his damsel. To help the two castle mice, the correct character is pushed through a hole in the wall between the numbers (bigger, smaller or equal).
The King and Queen gather all their crowns on a shelf. In this study area the various crowns must be added up.
With the help of two guns one can practice the disassembly of numbers. In this exercise the guns must be loaded so that the two figures give the value of large numbers on the balls when they are put together.
The Specter ‘Gundolf’ can disappear the knight’s helmets on the shelf at the ‘witching hour’. The transparent helmets must be subtracted in order to solve the task.
The inhabitants of the two castle towers have swapped their clothes during washing day. To complete this task the selected items must be matched, exchanged and then calculated.
First you have to find the corresponding task pairs of bats like in a memory game. Then the reversal task is calculated.
In this study area you practice number transition. Here, a sum or a subtraction is first broken up until ten. The rest of the task is then calculated in a second step.
- Help: Connie explains the task
- Learning Tip: Connie performs learning tips in the study area
- Settings: For learning difficulties, the range is adjustable i.e.
o Number Spacing
o Difficulty of tasks